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FAQ

Who is developing Dreadwinter? 

Dreadwinter is currently a solo project developed by Vogy Bear.

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What platforms is Dreadwinter releasing on?

Currently, the plan is just PC/Steam, but I'd like to release to consoles eventually.

I'm not sure about a mobile version at this point.

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Will there be controller support?

Yes.

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Will there be multiplayer?

Maybe, but not on release.​

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When is Dreadwinter releasing?

The current estimated release is early 2026, but this is just an estimate and nothing more. There's a tendency for things to take longer than expected, so I don't want to make any promises yet.

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Where is the demo?

The current version of the demo is offline for now, as it is very outdated (and bad). An updated version should be releasing around October 2025. 

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Do you need help with art/music/programming etc.?

For now, my plan is for this to stay a solo project, but that could change in the future. Offers are appreciated, but probably won't go anywhere right now.

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How are you developing Dreadwinter?

Dreadwinter is developed with Godot 3.5 using C#.

Assets are made with Aseprite and are hand pixeled. 

Audio is limited right now, so I'll get back to you on that.

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Where can I get more info?

I post updates on youtube, steam, and on the blog page here. I also occasionally post on instagram and reddit. You're also welcome to message me on the Dreadwinter discord if you have any questions!

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Vogy Bear

Currently in development

By Vogy Bear

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